gluLookAt()
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void resize (int w, int h)
{
glViewport(0,0,(GLsizei) w,(GLsizei) h );
glMatrixMode( GL_PROJECTION);
glLoadIdentity();
gluPerspective(65.0,(GLdouble) w /h,1.0,100.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(0.0,0.0,5.0,
0.0,0.0,0.0,
0.0,1.0,0.0);
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("camera");
glutDisplayFunc(display);
///glutMotionFunc(motion);
glutReshapeFunc(resize);
glutMainLoop();
}
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