1. 點選Shape.exe

2. 右鍵點選 POINTS[p]

3. 右鍵點選 LINES[l]

4. 右鍵點選 LINE_LOOP[n]

5. 右鍵點選 LINE_STRIP[y]

6. 右鍵點選 TRIANGLES[t]

7. 右鍵點選 TRIANGLE_FAN[f]

8. 右鍵點選 TRIANGLE_STRIP[x]

9. 右鍵點選 QUADS[q]

10. 右鍵點選 QUAD_STRIP[u]

11. 右鍵點選 POLYGON[g]

課堂作業二 :
三角形(GLPOLYGON) :


用小畫家輔助繪圖 :

課堂作業三 :
參考程式碼:
#include<GL/glut.h>
void display()
{
glClearColor(0.5, 0.5, 1, 1);
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_POLYGON);
glColor3f(1,0,0); glVertex3f(-1.0,0.0,0.0);
glColor3f(0 ,1,0); glVertex3f(1.0,-1.0,0.0);
glColor3f(0 ,0,1); glVertex3f(1.0,1.0,0.0);
glEnd();
//glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("HELLO 3D"); //視窗名稱
glutDisplayFunc(display); //展示
glutMainLoop();
}
作業四
#include<GL/glut.h>
#include<stdio.h>
void mouse(int button, int state, int x, int y)
{
if(state==GLUT_DOWN)
printf(" glVertex3f((%d-100)/100.0,-(%d-100/100.0, 0.0);\n",x,y);
}
void display()
{
glClearColor(144/255.0, 168/255.0, 56/255.0, 1);
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_POLYGON);
//glColor3f(192/255.0, 215/255.0, 107/255.0);
glColor3ub(192, 215, 107);
glVertex3f(-1.0,0.0,0.0);
glVertex3f(1.0,-1.0,0.0);
glVertex3f(1.0,1.0,0.0);
glEnd();
//glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("APPLE PIE");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}
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