(1)使用貝殼專案
程式碼--
#include <stdio.h>
FILE * fout = NULL,*fin = NULL;
int main(int argc,char**argv)
{
if(fout==NULL)
fout = fopen("output.txt","wt");
fprintf(fout,"Hello World\n");
return 0;
}
課堂作業二
#include <GL/glut.h>
#include <stdio.h>
FILE * fout = NULL,*fin = NULL;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void motion(int x, int y)
{
if(fout==NULL) fout=fopen("motion.txt","w+");
fprintf(fout, "%d %d\n",x,y);
printf("%d %d\n",x,y);
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("3D");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
缺少freeglut.dll檔
放置目錄位置
開啟檔案
課堂作業三
先以滑鼠左鍵紀錄位置
再案r鍵移動(從最後位置到初始位置)
程式碼--
#include <GL/glut.h>
#include <stdio.h>
FILE * fout = NULL,*fin = NULL;
int nowX=0,nowY=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef((nowX-150)/150.0,(nowY-150)/150.0,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void motion(int x, int y)
{
if(fout==NULL) fout=fopen("motion.txt","w+");
fprintf(fout, "%d %d\n",x,y);
printf("%d %d\n",x,y);
}
void keyboard(unsigned char key, int x, int y)
{
if(key=='r')
{
if(fin==NULL) fin=fopen("motion.txt","r");
fscanf(fin ,"%d %d\n", &nowX,&nowY);
printf("%d %d\n",nowX, nowY);
}
glutPostRedisplay();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("3D");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
#include <GL/glut.h>
#include <stdio.h>
FILE * fout = NULL,*fin = NULL;
int nowX=0,nowY=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef((nowX-150)/150.0,(nowY-150)/150.0,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void motion(int x, int y)
{
if(fout==NULL) fout=fopen("motion.txt","w+");
fprintf(fout, "%d %d\n",x,y);
printf("%d %d\n",x,y);
}
void keyboard(unsigned char key, int x, int y)
{
if(key=='r')
{
if(fin==NULL) fin=fopen("motion.txt","r");
fscanf(fin ,"%d %d\n", &nowX,&nowY);
printf("%d %d\n",nowX, nowY);
}
glutPostRedisplay();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("3D");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutKeyboardFunc(keyboard);
glutMainLoop();
}

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