作業 1
1.建立一貝殼專案
2.輸入以下程式碼:
#include <stdio.h>
FILE *fout=NULL,*fin=NULL;
int main(int argc,char *argv[])
{
if(fout==NULL)
fout=fopen("output.txt","w+");
fprintf(fout,"Hellow World\n");
return 0;
}
3.執行結果
作業 2
1.BUILD OPTION
2.設定路徑
並打上咒語
3.將Freeglut.dll 放入資料夾
#include <GL/glut.h>
#include <stdio.h>
FILE *fout=NULL,*fin=NULL;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void motion(int x,int y)
{
if (fout==NULL) fout=fopen("motion.txt","w+");
fprintf(fout,"%d,%d\n",x,y);
printf ("%d,%d\n",x,y);
}
int main (int argc,char *argv[])
{
glutInit(&argc,argv);
glutInitDisplayMode (GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow ("3D");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
5.執行結果
作業 3
1.輸入程式碼:
按下r鍵使茶壺移動。
#include <GL/glut.h>
#include <stdio.h>
FILE * fout = NULL,*fin = NULL;
int nowX=0,nowY=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef((nowX-150)/150.0,(nowY-150)/150.0,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void motion(int x, int y)
{
if(fout==NULL) fout=fopen("motion.txt","w+");
fprintf(fout, "%d %d\n",x,y);
printf("%d %d\n",x,y);
}
void keyboard(unsigned char key, int x, int y)
{
if(key=='r')
{
if(fin==NULL) fin=fopen("motion.txt","r");
fscanf(fin ,"%d %d\n", &nowX,&nowY);
printf("%d %d\n",nowX, nowY);
}
glutPostRedisplay();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("3D");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
#include <stdio.h>
FILE * fout = NULL,*fin = NULL;
int nowX=0,nowY=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef((nowX-150)/150.0,(nowY-150)/150.0,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void motion(int x, int y)
{
if(fout==NULL) fout=fopen("motion.txt","w+");
fprintf(fout, "%d %d\n",x,y);
printf("%d %d\n",x,y);
}
void keyboard(unsigned char key, int x, int y)
{
if(key=='r')
{
if(fin==NULL) fin=fopen("motion.txt","r");
fscanf(fin ,"%d %d\n", &nowX,&nowY);
printf("%d %d\n",nowX, nowY);
}
glutPostRedisplay();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("3D");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutKeyboardFunc(keyboard);
glutMainLoop();
}







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