

程式碼:
#include <GL/glut.h>
void display()
{
glutWireCube(0.3); ///實心方塊
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("Robot");
glutDisplayFunc(display);
glutMainLoop();
}
作業二
自轉、公轉




程式碼:
#include <GL/glut.h>
float rot1=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);///清除
glPushMatrix();
glutSolidTeapot(0.2);
glRotatef(rot1,0,0,1);///公轉
glTranslatef(0.6,0,0);
glRotatef(rot1*4,0,0,1);///自轉
glutSolidTeapot(0.2);
glPopMatrix();
glutSwapBuffers();
}
void motion(int x,int y)
{
rot1=x;
glutPostRedisplay();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("Robot");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
作業三:
機器人動手臂
程式碼:
#include <GL/glut.h>
float rot1=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glutWireCube(0.2);///boby
glPushMatrix();
glTranslatef(0,0.15,0);
glutWireCube(0.1);///head
glPopMatrix();
glPushMatrix();
///glTranslatef(0.15,0,0);
glTranslatef(0.10,0.05,0);
glRotatef(rot1,0,0,1);
glTranslatef(0.05,0.0,0);
glutWireCube(0.1);///right upper arm
///glTranslatef(0.15,0,0);
glTranslatef(0.05,0,0);
glRotatef(rot1,0,0,1);
glTranslatef(0.05,0.0,0);
glutWireCube(0.1);///right upper arm
///glTranslatef(0.15,0,0);
glTranslatef(0.05,0,0);
glRotatef(rot1,0,0,1);
glTranslatef(0.05,0.0,0);
glutWireCube(0.1);
glPopMatrix();
glPushMatrix();
glTranslatef(-0.15,0.05,0);
glutWireCube(-0.1);///left upper arm
glTranslatef(-0.1,0,0);
glutWireCube(-0.1);///left upper arm
glTranslatef(-0.1,0,0);
glutWireCube(-0.1);
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
void motion(int x,int y)
{
rot1=x;
glutPostRedisplay();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("Robot");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}




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