寫檔案
#include <stdio.h>
FILE *fout=NULL, *fin=NULL;
int main(int argc,char**argv)
{
if(fout==NULL)
fout=fopen("output.txt","w+");
fprintf(fout,"Hello World\n");
return 0;
}
#include <GL/glut.h>
#include <stdio.h>
FILE *fout=NULL, *fin=NULL;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void motion(int x,int y)
{
if(fout==NULL)
fout=fopen("motion.txt","w+");
fprintf(fout,"%d %d\n",x,y);
printf("%d %d\n",x,y);
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("3D");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
#include <stdio.h>
FILE *fout=NULL, *fin=NULL;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void motion(int x,int y)
{
if(fout==NULL)
fout=fopen("motion.txt","w+");
fprintf(fout,"%d %d\n",x,y);
printf("%d %d\n",x,y);
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("3D");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
可以將滑鼠做標寫入檔案中


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