課堂作業一:
glutWireCube();
課堂作業二:
課堂作業三
機器人關節轉動:
source code:
#include <GL/glut.h>
float rot1=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glutWireCube(0.2);
glPushMatrix();
glTranslatef(0,0.15,0);
glutWireCube(0.1);
glPopMatrix();
glPushMatrix();
//glTranslatef(0.15,0,0);
glTranslatef(0.10,0.05,0);
glRotatef(rot1,0,0,1);
glTranslatef(0.05,0,0);
glutWireCube(0.1);
//glTranslatef(0.1,0,0);
glTranslatef(0.05,0,0);
glRotatef(rot1,0,0,1);
glTranslatef(0.05,0,0);
glutSolidCube(0.1);
//glTranslatef(0.1,0,0);
glTranslatef(0.05,0,0);
glRotatef(rot1,0,0,1);
glTranslatef(0.05,0,0);
glutWireCube(0.1);
glPopMatrix();
glPushMatrix();
//glTranslatef(-0.15,0,0);
glTranslatef(-0.10,0.05,0);
glRotatef(-rot1,0,0,1);
glTranslatef(-0.05,0,0);
glutWireCube(0.1);
//glTranslatef(-0.1,0,0);
glTranslatef(-0.05,0,0);
glRotatef(-rot1,0,0,1);
glTranslatef(-0.05,0,0);
glutSolidCube(0.1);
//glTranslatef(-0.1,0,0);
glTranslatef(-0.05,0,0);
glRotatef(-rot1,0,0,1);
glTranslatef(-0.05,0,0);
glutWireCube(0.1);
glPopMatrix();
glutSwapBuffers();
}
void motion(int x,int y)
{
rot1=x;
glutPostRedisplay();
}
int main(int argc, char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("PIGUDADA");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}



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