檔案讀寫
開啟貝殼專案 File - New - Project 選右上貝殼

程式碼:
#include <stdio.h>
FILE *fout=NULL, *fin=NULL;
int main(int argc, char**argv)
{
if(fout==NULL)fout=fopen("output.txt", "w+"),
fprintf(fout,"Hell World\n");
}
課堂作業2
目錄




拉進資料夾

程式碼:
#include <GL/glut.h>
#include <stdio.h>
FILE *fout=NULL,*fin=NULL;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void motion(int x,int y)
{
if (fout==NULL) fout=fopen("motion.txt","w+");
fprintf(fout,"%d,%d\n",x,y);
printf ("%d,%d\n",x,y);
}
int main (int argc,char *argv[])
{
glutInit(&argc,argv);
glutInitDisplayMode (GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow ("3D");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
執行

課堂作業3
按鍵盤r移動茶壺
程式碼:
#include <GL/glut.h>
#include <stdio.h>
FILE*fout=NULL,*fin=NULL;
int nowX=0,nowY=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef((nowX-150)/150.0,(nowY-150)/150.0,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void motion(int x,int y)
{
if(fout==NULL) fout=fopen("output.txt","w+");
fprintf(fout, "%d %d\n", x, y);
printf("%d %d\n", x, y);
}
void keyboard(unsigned char key,int x,int y)
{
if(key=='r'){
if(fin==NULL)fin=fopen("output.txt","r");
fscanf(fin,"%d %d",&nowX,&nowY);
printf("%d %d\n", nowX, nowY);
}
glutPostRedisplay();
}
int main(int argc,char **argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("3D");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
執行

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