Step 1 開貝殼專案

執行後會產生一個檔案


Class Work 2 進階版

關閉式窗後檔案才會存在裡面,未關時是寫在記憶體裡

P.S記得設定咒語
Code:
#include<GL/glut.h>
#include <stdio.h>
FILE *fout=NULL,*fin=NULL;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void motion(int x, int y)
{
if(fout==NULL)
fout=fopen("motion.txt","w+");
fprintf(fout,"%d %d!\n",x,y);
printf("%d %d\n",x,y);
}
int main(int argc, char** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("YA");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
Class Work 3
執行檔案的時候要先用滑鼠滾一滾
在開一次檔案,按住r茶壺就會動了!
Code:
#include<GL/glut.h>
#include <stdio.h>
FILE *fout=NULL,*fin=NULL;
int nowX=0,nowY=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef((nowX-150)/150.0,-(nowY-150)/150.0,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void motion(int x, int y)
{
if(fout==NULL)
fout=fopen("motion.txt","w+");
fprintf(fout,"%d %d\n",x,y);
printf("%d %d\n",x,y);
}
void keyboard(unsigned char key, int x, int y)
{
if(key=='r')
{
if(fin==NULL) fin=fopen("motion.txt","r");
fscanf(fin,"%d%d",&nowX,&nowY);
printf("%d %d\n",nowX, nowY);
}
glutPostRedisplay();///請電腦貼個公告,有空就重新display
}
int main(int argc, char** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("YA");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
Class Work 4 超炫泡會動關節
P.S一樣要先記錄位置,關掉在開,按r
Code:
#include <stdio.h>
#include <GL/glut.h>
FILE *fout=NULL, *fin=NULL;
float rot[10]={0};///陣列
int rotID=1, oldX=0;///利用ID操控要動關節
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glutWireCube(0.3);
glPushMatrix();
glTranslatef(0,0.2,0);
glutWireCube(0.1);
glPopMatrix();
glPushMatrix();
glTranslatef(0.15,0.1,0);
glRotatef(rot[1],0,0,1);
glTranslatef(0.05,0,0);
glutWireCube(0.1);
glTranslatef(0.05,0,0);
glRotatef(rot[2],0,0,1);
glTranslatef(0.05,0,0);
glutWireCube(0.1);
glTranslatef(0.05,0,0);
glRotatef(rot[3],0,0,1);
glTranslatef(0.05,0,0);
glutWireCube(0.1);
glPopMatrix();
glPushMatrix();
glTranslatef(-0.15,0.1,0);
glRotatef(-rot[4],0,0,1);
glTranslatef(-0.05,0,0);
glutWireCube(0.1);
glTranslatef(-0.05,0,0);
glRotatef(-rot[5],0,0,1);
glTranslatef(-0.05,0,0);
glutWireCube(0.1);
glTranslatef(-0.05,0,0);
glRotatef(-rot[6],0,0,1);
glTranslatef(-0.05,0,0);
glutWireCube(0.1);
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
void mouse(int button, int state, int x, int y)
{
if(state==GLUT_DOWN){
oldX=x;
}
}void motion(int x, int y)
{
rot[rotID] += (x-oldX);
oldX=x;
glutPostRedisplay();
if(fout==NULL) fout=fopen("motion.txt","w+");
for(int i=0;i<10;i++){
fprintf( fout, "%.1f ", rot[i]);;
printf( "%.1f ", rot[i]);;
}
fprintf(fout, "\n");
printf("\n");
}
void keyboard(unsigned char key, int x, int y)
{
if(key=='1') rotID=1;
if(key=='2') rotID=2;
if(key=='3') rotID=3;
if(key=='4') rotID=4;
if(key=='5') rotID=5;
if(key=='6') rotID=6;///利用按鍵控制關節號碼
if(key=='r'){
if(fin==NULL) fin=fopen("motion.txt","r");
for(int i=0;i<10;i++){
fscanf( fin, "%f ", &rot[i]);;
printf( "%f ", rot[i]);;
}
fprintf(fin, "\n");
printf("\n");
}
glutPostRedisplay();///請電腦貼個公告,有空就重新display
}
int main(int argc,char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("Robot");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMouseFunc(mouse);
glutKeyboardFunc(keyboard);
glutMainLoop();
}


沒有留言:
張貼留言