Class Work 01
1. Build a console project.
2. Setting linker and compiler.
3. Source Code.
#include <GL/glut.h>
void display()
{
glutWireCube(0.3);
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("ROBOT");
glutDisplayFunc(display);
glutMainLoop();
}
Class Work 02
Source Code:
#include <GL/glut.h>
float rot1 = 0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glutSolidTeapot(0.2);
glRotatef(rot1, 0,0,1);
glTranslatef(0.6,0,0);
glRotatef(rot1*4, 0,0,1);
glutSolidTeapot(0.2);
glPopMatrix();
glutSwapBuffers();
}
void motion(int x, int y)
{
rot1=x;
glutPostRedisplay();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("ROBOT");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
Class Work 03
Make a robot !!!
Source Code:
#include <GL/glut.h>
float rot1 = 0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glutWireCube(0.2);
glPushMatrix();
glTranslatef(0,0.15,0);
glutWireCube(0.1);
glPopMatrix();
glPushMatrix();
glTranslatef(0.15,0,0);
glutWireCube(0.1);
glTranslatef(0.1,0,0);
glutWireCube(0.1);
glTranslatef(0.1,0,0);
glutWireCube(0.1);
glPopMatrix();
glPushMatrix();
glTranslatef(-0.15,0,0);
glutWireCube(-0.1);
glTranslatef(-0.1,0,0);
glutWireCube(-0.1);
glTranslatef(-0.1,0,0);
glutWireCube(-0.1);
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
void motion(int x, int y)
{
rot1=x;
glutPostRedisplay();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("ROBOT");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
Class Work 04
Source Code:
#include <GL/glut.h>
float rot1 = 0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glutWireCube(0.2);
glPushMatrix();
glTranslatef(0,0.15,0);
glutWireCube(0.1);
glPopMatrix();
glPushMatrix();
glTranslatef(0.10,0.05,0);
glRotatef(rot1,0,0,1);
glTranslatef(0.05,0,0);
glutWireCube(0.1);
glTranslatef(0.05,0,0);
glRotatef(rot1,0,0,1);
glTranslatef(0.05,0,0);
glutWireCube(0.1);
glTranslatef(0.05,0,0);
glRotatef(rot1,0,0,1);
glTranslatef(0.05,0,0);
glutWireCube(0.1);
glPopMatrix();
glPushMatrix();
glTranslatef(-0.10,0.05,0);
glRotatef(rot1,0,0,1);
glTranslatef(-0.05,0,0);
glutWireCube(-0.1);
glTranslatef(-0.05,0,0);
glRotatef(rot1,0,0,1);
glTranslatef(-0.05,0,0);
glutWireCube(-0.1);
glTranslatef(-0.05,0,0);
glRotatef(rot1,0,0,1);
glTranslatef(-0.05,0,0);
glutWireCube(-0.1);
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
void motion(int x, int y)
{
rot1=x;
glutPostRedisplay();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("ROBOT");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}




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