課堂作業1
開貝殼專案
設定位置跟咒語
加入freeglut
程式
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#include <GL/glut.h>
void display()
{
glutWireCube(0.3);
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Robot");
glutDisplayFunc(display);
glutMainLoop();
}
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課堂作業2:公轉+自轉
程式
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#include <GL/glut.h>
float rot1=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glutSolidTeapot(0.3);
glRotatef(rot1,0,0,1);
glTranslatef(0.5,0,0);
glRotatef(rot1,0,0,1);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void motion(int x,int y)
{
rot1=x;
glutPostRedisplay();
}
int main (int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("Rebot");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
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機器人
程式
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#include <GL/glut.h>
float rotX=0;
void display()
{
glClearColor(0,0,0,0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glutWireCube(0.3);
glPushMatrix();
glTranslatef(0,0.2,0);
glutWireCube(0.1);
glTranslatef(0,0.2,0);
glutWireCube(0.3);
glPopMatrix();
glPushMatrix();
glTranslatef(0.15,0.1,0);
glRotatef(rotX, 0,0,1);
glTranslatef(0.05,0,0);
glutWireCube(0.1);
glTranslatef(0.05,0,0);
glRotatef(rotX, 0,0,1);
glTranslatef(0.05,0,0);
glutWireCube(0.1);
glTranslatef(0.05,0,0);
glRotatef(rotX, 0,0,1);
glTranslatef(0.05,0,0);
glutWireCube(0.1);
glPopMatrix();
glPushMatrix();
glTranslatef(-0.15,0.1,0);
glRotatef(rotX, 0,0,1);
glTranslatef(-0.05,0,0);
glutWireCube(0.1);
glTranslatef(-0.05,0,0);
glRotatef(rotX, 0,0,1);
glTranslatef(-0.05,0,0);
glutWireCube(0.1);
glTranslatef(-0.05,0,0);
glRotatef(rotX, 0,0,1);
glTranslatef(-0.05,0,0);
glutWireCube(0.1);
glPopMatrix();
glPushMatrix();
glTranslatef(0.1,-0.2,0);
glutWireCube(0.1);
glTranslatef(0,-0.1,0);
glutWireCube(0.1);
glTranslatef(0,-0.1,0);
glutWireCube(0.1);
glPopMatrix();
glPushMatrix();
glTranslatef(-0.1,-0.2,0);
glutWireCube(0.1);
glTranslatef(0,-0.1,0);
glutWireCube(0.1);
glTranslatef(0,-0.1,0);
glutWireCube(0.1);
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
void motion(int x,int y)
{
rotX=x;
glutPostRedisplay();//glutPostRedisplay();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("ROBOT");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
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