Class_Work_01
Choose TOP 5 homework.





Class_Work_02
You can use your right hand and thumb to easily understand how to rotation.

Class_Work_03

Class_Work_04

Source Code:
#include <GL/glut.h>
float nowX = 0, nowY = 0;
void mouse(int button, int state, int x, int y)
{
nowX = (x-150)/150.0;
nowY = -(y-150)/150.0;
}
void display()
{
glClearColor(1,1,0,1);
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glTranslatef(nowX, nowY, 0);
glColor3f(1,0,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("01370984_Week4");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}
Class_Work_05
Source Code:
#include <GL/glut.h>
#include <stdio.h>
#include <math.h>
float nowX = 0, nowY = 0;
void mouse(int button, int state, int x, int y)
{
nowX = (x-150)/150.0;
nowY = -(y-150)/150.0;
printf("glTranslatef(%f,%f, 0);\n", nowX, nowY);
}
void display()
{
glClearColor(1,1,0,1);
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glTranslatef(nowX, nowY, 0);
glColor3f(0.6,0.4,0.8);
glBegin(GL_POLYGON);
for(float angle = 0; angle < 3.14159265358979*2; angle+=0.1)
{
glVertex2f(0.2*cos(angle), 0.2*sin(angle));
}
glEnd();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("01370984_Week4");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}

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