作業互評 7-Zip解壓縮>上傳到moodle
課堂作業2:
一樣下載3個檔案後>開啟 Transformation 練習
本週3個重點程式碼:
glTranslatef(x,y,z);
glRotatef(角度,x,y,z);
glScalef(x,y,z);
glRotatef(角度,x,y,z);
glScalef(x,y,z);
課堂作業3:

[移動小視窗茶壺也會跟著動]
#include <GL/glut.h>
void display()
{
glClearColor(1,1,0,1);
glClear(GL_COLOR_BUFFER_BIT);
glTranslatef(0, 0.1,0);///怎麼越動越多?
glColor3f(1,0,0);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main (int argc,char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("hello3D");
glutDisplayFunc(display);
///glutMouseFunc(mouse);
glutMainLoop();
}

[移動小視窗茶壺也會跟著動]
#include <GL/glut.h>
void display()
{
glClearColor(1,1,0,1);
glClear(GL_COLOR_BUFFER_BIT);
glTranslatef(0, 0.1,0);///怎麼越動越多?
glColor3f(1,0,0);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main (int argc,char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("hello3D");
glutDisplayFunc(display);
///glutMouseFunc(mouse);
glutMainLoop();
}
[茶壺會移到滑鼠點擊的地方]
#include <GL/glut.h>
float nowX=0, nowY=0;
void mouse(int button, int state, int x, int y)
{
nowX = (x-150)/150.0; nowY = -(y-150)/150.0;
}
void display()
{
glClearColor(1,1,0,1);
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();///備份Matrix
glTranslatef(nowX, nowY,0);///怎麼越動越多?
glColor3f(1,0,0);
glutSolidTeapot(0.3);
glPopMatrix();///還原Matrix
glutSwapBuffers();
}
int main (int argc,char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("hello3D");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}
課堂作業4:
練習用程式碼畫圓>>米老鼠

[☆=重要程式碼 框框=沒*2是半圓 底線=調整圓大小]
#include <GL/glut.h>
#include <stdio.h>
#include <math.h>
float nowX=0, nowY=0;
void mouse(int button, int state, int x, int y)
{
nowX = (x-150)/150.0; nowY = -(y-150)/150.0;
printf("glTranslatef(%f,%f, 0);\n", nowX, nowY);
}
void display()
{
glClearColor(1,1,1,1);
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();///備份Matrix
glTranslatef(nowX, nowY,0);///怎麼越動越多?
glColor3f(0,0,0);
//glutSolidTeapot(0.3);
glBegin(GL_POLYGON);
for(float angle=0; angle< 3.14159265358979*2; angle+=0.1){
glVertex2f( 0.2*cos(angle), 0.2*sin(angle) );
}
glEnd();
glPopMatrix();///還原Matrix
glutSwapBuffers();
}
int main (int argc,char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("hello3D");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}
練習用程式碼畫圓>>米老鼠

[☆=重要程式碼 框框=沒*2是半圓 底線=調整圓大小]
#include <GL/glut.h>
#include <stdio.h>
#include <math.h>
float nowX=0, nowY=0;
void mouse(int button, int state, int x, int y)
{
nowX = (x-150)/150.0; nowY = -(y-150)/150.0;
printf("glTranslatef(%f,%f, 0);\n", nowX, nowY);
}
void display()
{
glClearColor(1,1,1,1);
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();///備份Matrix
glTranslatef(nowX, nowY,0);///怎麼越動越多?
glColor3f(0,0,0);
//glutSolidTeapot(0.3);
glBegin(GL_POLYGON);
for(float angle=0; angle< 3.14159265358979*2; angle+=0.1){
glVertex2f( 0.2*cos(angle), 0.2*sin(angle) );
}
glEnd();
glPopMatrix();///還原Matrix
glutSwapBuffers();
}
int main (int argc,char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("hello3D");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}











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