1.課堂作業--互評
2.課堂作業
網址:http://www.cmlab.csie.ntu.edu.tw/~jsyeh/3dcg10/
載win32 & data & glut32.dII
解壓縮
data & glut32.dII 放入 win32
3.課堂作業(3)
mouse移動(單一方向)
開GULT檔
#include <GL/glut.h>
void display()
{
glClearColor(1,1,0,1);
glClear(GL_COLOR_BUFFER_BIT);
glTranslatef(0.1,0,0);
glColor3b(1,0,0);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Hello3D");
glutDisplayFunc(display);
glutMainLoop();
}
4.課堂作業
mouse點哪移動倒哪
#include <GL/glut.h>
float nowX=0,nowY=0;
void mouse(int button,int state,int x,int y)
{
nowX = (x-150)/150.0;
nowY = -(y-150)/150.0;
}
void display()
{
glClearColor(1,1,0,1);
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glTranslatef(nowX,nowY,0);
glColor3b(1,0,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Hello3D");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}
5.課堂作業
做"圓"
滑鼠點到哪 圓就移到哪
#include <GL/glut.h>
#include <stdio.h>
#include <math.h>
float nowX=0,nowY=0;
void mouse(int button,int state,int x,int y)
{
nowX = (x-150)/150.0;
nowY = -(y-150)/150.0;
printf("glTranslatef(%f,%f,0);\n",nowX,nowY);
}
void display()
{
glClearColor(1,1,0,1);
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glTranslatef(nowX,nowY,0);
glColor3b(0,0,0);
glBegin(GL_POLYGON);
for(float angle=0;angle<3.14159265358979*2;angle+=0.1)
{
glVertex2f(0.2*cos(angle),0.2*sin(angle) );
}
glEnd();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Hello3D");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}








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