2016年5月3日 星期二

Week 11 林佑安

課堂作業一:

(1)音效、音樂

TODO:用PlaySoundA

(A)下載Do Re Mi.wav


(B)File-New Project 貝殼Shell


(C)Build Options 設咒語Link - winmm


程式碼:

#include <iostream>
#include <windows.h>
#include <mmsystem.h>

using namespace std;

int main()
{
    cout<<"Hello world"<<endl;
    PlaySoundA("Do.wav",NULL,SND_SYNC);
    PlaySoundA("Re.wav",NULL,SND_SYNC);
    PlaySoundA("Mi.wav",NULL,SND_SYNC);
    return 0;
}

執行:



課堂作業二:

TODO:用freeglut的keyboard彈琴

(A)從剛剛的貝殼專案出發

(B)Build Options加咒語

freeglut
opengl32
glu32
gdi32
winmm



(C)Include目錄:C:\Users\USER\Desktop\freeglut\include
     LinkLib目錄:C:\Users\USER\Desktop\freeglut\lib





程式碼:

#include <GL/glut.h>
#include <windows.h>
#include <mmsystem.h>
void display()
{

}
void keyboard(unsigned char key, int x, int y)
{
    if(key=='1')PlaySoundA("Do.wav", NULL, SND_SYNC);
    if(key=='2')PlaySoundA("Re.wav", NULL, SND_SYNC);
    if(key=='3')PlaySoundA("Mi.wav", NULL, SND_SYNC);
}
int main(int argc, char**argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("3D and Sound");

    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);

    glutMainLoop();
    return 0;
}

執行:


課堂作業三:

TODO:MP3播放

(A)在FB下載CMP3_MCI.h

(B)#include "CMP3_MCI.h"
     CMP3_MCI player;

(C)在main()裡
      player.Load("youkai.mp3");
      player.Play();
      glutMainLoop();

程式碼:

#include <GL/glut.h>
#include <windows.h>
#include <mmsystem.h>
#include "CMP3_MCI.h"
CMP3_MCI player;
float potx=-1,poty=0;
void display()
{
glClearColor(0.5,0.5,1,1);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
    glTranslatef(potx,poty,0);
    glutSolidTeapot(0.1);
glPopMatrix();
glutSwapBuffers();
}
void keyboard(unsigned char key, int x, int y)
{
    if(key=='1')PlaySoundA("Do.wav", NULL, SND_SYNC);
    if(key=='2')PlaySoundA("Re.wav", NULL, SND_SYNC);
    if(key=='3')PlaySoundA("Mi.wav", NULL, SND_SYNC);
    if(key=='4')PlaySoundA("Fa.wav", NULL, SND_SYNC);
    if(key=='5')PlaySoundA("Sol.wav", NULL, SND_SYNC);
    if(key=='6')PlaySoundA("La.wav", NULL, SND_SYNC);
    if(key=='7')PlaySoundA("Si.wav", NULL, SND_SYNC);
}
void mouse(int button,int state,int x,int y)
{
    if(state==GLUT_DOWN)
    {
        PlaySoundA("Si.wav",NULL,SND_ASYNC);
    }
}
void timer(int t)
{
    glutTimerFunc(30,timer,t+1);
    potx+=0.03;
    if(potx>1)potx=-1;
    glutPostRedisplay();
}
int main(int argc,char**argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("3D and Sound");

    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutTimerFunc(30,timer,0);
    glutMouseFunc(mouse);

    player.Load("youkai.mp3");
    player.Play();
    glutMainLoop();
    return 0;
}

執行:

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