一.音效.音樂
先打開貝殼專案
打呼叫音樂檔的程式碼

(程式碼)
#include <iostream>#include <windows.h>
#include <mmsystem.h>
using namespace std;
int main()
{
cout << "Hello world!" << endl;
PlaySoundA("Do.WAV",NULL,SND_SYNC);
PlaySoundA("Re.WAV",NULL,SND_SYNC);
PlaySoundA("Mi.WAV",NULL,SND_SYNC);
return 0;
}
最後在打上咒語

二.用鍵盤彈奏音樂
先建立貝殼專案
撰寫程式碼

(程式碼)
#include <iostream>#include <GL/glut.h>
#include <windows.h>
#include <mmsystem.h>
using namespace std;
void display()
{
}
void keyboard(unsigned char key,int x,int y)
{
if(key=='1') PlaySoundA("Do.wav",NULL,SND_ASYNC);
if(key=='2') PlaySoundA("Re.wav",NULL,SND_ASYNC);
if(key=='3') PlaySoundA("Mi.wav",NULL,SND_ASYNC);
if(key=='4') PlaySoundA("Fa.wav",NULL,SND_ASYNC);
if(key=='5') PlaySoundA("Sol.wav",NULL,SND_ASYNC);
if(key=='6') PlaySoundA("La.wav",NULL,SND_ASYNC);
if(key=='7') PlaySoundA("Si.wav",NULL,SND_ASYNC);
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("3D sound version");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
打上咒語
設兩個路徑
1.
2.
最後成功執行

樂階分別
1 Do2 Re
3 Mi
4 Fa
5 Sol
6 La
7 Si
三.業界接軌(妖怪手錶)
利用妖怪手錶.MP3檔加入程式碼執行,使背景有妖怪手錶的音樂
(程式碼)
#include <GL/glut.h>#include <windows.h>
#include <mmsystem.h>
#include "CMP3_MCI.h"
CMP3_MCI myMP3;
using namespace std;
void display()
{
glClearColor(0.5,0.5,1,1);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(potx,poty,0);
glutSolidTeapot(0.1);
glPopMatrix();
glutSwapBuffers();
}
void keyboard(unsigned char key,int x,int y)
{
if(key=='1') PlaySoundA("Do.wav",NULL,SND_ASYNC);
if(key=='2') PlaySoundA("Re.wav",NULL,SND_ASYNC);
if(key=='3') PlaySoundA("Mi.wav",NULL,SND_ASYNC);
if(key=='4') PlaySoundA("Fa.wav",NULL,SND_ASYNC);
if(key=='5') PlaySoundA("Sol.wav",NULL,SND_ASYNC);
if(key=='6') PlaySoundA("La.wav",NULL,SND_ASYNC);
if(key=='7') PlaySoundA("Si.wav",NULL,SND_ASYNC);
}
void mouse(int button, int state,int x,int y)
{
if(state==GLUT_DOWN)
{
PlaySoundA("Si.wav",NULL,SND_ASYNC);
}
}
void timer(int t)
{
glutTimerFunc(30,timer,t+1);
potx+=0.03;
if(potx>1)potx=-1;
glutPostRedisplay();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("3D sound version");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
myMP3.Load("music.mp3");
myMP3.Play();
glutMainLoop();
}




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