音效
1.codeblock音檔使用
下載do re mi .wav檔

建立貝殼專案

codeblock程式碼
#include <iostream>
#include <windows.h>
#include <mmsystem.h>
using namespace std;
int main()
{
cout << "Hello world!" << endl;
PlaySoundA("Do.wav", NULL, SND_SYNC);
PlaySoundA("Re.wav", NULL, SND_SYNC);
PlaySoundA("Mi.wav", NULL, SND_SYNC);
return 0;
}

建立winmm連結

執行

2.鍵盤
freeglut
opengl32
glu32
gdi32
winmm
建立compiler
建立linker
#include <GL/glut.h>
#include <windows.h>
#include <mmsystem.h>
using namespace std;
void display()
{
}
void keyboard(unsigned char key,int x,int y)
{
if(key=='1')PlaySoundA("Do.wav", NULL, SND_SYNC);
if(key=='2')PlaySoundA("Re.wav", NULL, SND_SYNC);
if(key=='3')PlaySoundA("Mi.wav", NULL, SND_SYNC);
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("3D and Sound");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop ();
return 0;
}
執行

完整程式碼
#include <GL/glut.h>#include <windows.h>
#include <mmsystem.h>
using namespace std;
void display()
{
}
void keyboard(unsigned char key,int x,int y)
{
if(key=='1')PlaySoundA("Do.wav", NULL, SND_ASYNC);
if(key=='2')PlaySoundA("Re.wav", NULL, SND_ASYNC);
if(key=='3')PlaySoundA("Mi.wav", NULL, SND_ASYNC);
if(key=='4')PlaySoundA("Fa.wav", NULL, SND_ASYNC);
if(key=='5')PlaySoundA("Sol.wav", NULL, SND_ASYNC);
if(key=='6')PlaySoundA("La.wav", NULL, SND_ASYNC);
if(key=='7')PlaySoundA("Si.wav", NULL, SND_ASYNC);
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("3D and Sound");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop ();
return 0;
}
加入mp3檔
#include <GL/glut.h>
#include <windows.h>
#include <mmsystem.h>
#include "CMP3_MCI.h"
CMP3_MCI player;
float potx=-1, poty=0;
void display()
{
glClearColor(0.5, 0.5, 1, 1);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(potx, poty,0);
glutSolidTeapot(0.1);
glPopMatrix();
glutSwapBuffers();
}
void keyboard(unsigned char key,int x,int y)
{
if(key=='1')PlaySoundA("Do.wav", NULL, SND_ASYNC);
if(key=='2')PlaySoundA("Re.wav", NULL, SND_ASYNC);
if(key=='3')PlaySoundA("Mi.wav", NULL, SND_ASYNC);
if(key=='4')PlaySoundA("Fa.wav", NULL, SND_ASYNC);
if(key=='5')PlaySoundA("Sol.wav", NULL, SND_ASYNC);
if(key=='6')PlaySoundA("La.wav", NULL, SND_ASYNC);
if(key=='7')PlaySoundA("Si.wav", NULL, SND_ASYNC);
}
void mouse(int button, int state, int x, int y)
{
if(state==GLUT_DOWN)
{
PlaySoundA("Si.way", NULL, SND_ASYNC);
}
}
void timer(int t)
{
glutTimerFunc(30, timer, t+1);
potx+=0.03;
if(potx>1)potx=-1;
glutPostRedisplay();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("3D and Sound");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutTimerFunc(30, timer, 0);
glutMouseFunc(mouse);
player.Load("youkai.mp3");
player.Play();
glutMainLoop ();
return 0;
}





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