2016年5月3日 星期二

Week11 柯建良

音效


1.codeblock音檔使用



下載do re mi .wav檔



建立貝殼專案



codeblock程式碼

#include <iostream>
#include <windows.h>
#include <mmsystem.h>
using namespace std;

int main()
{
    cout << "Hello world!" << endl;
    PlaySoundA("Do.wav", NULL, SND_SYNC);
    PlaySoundA("Re.wav", NULL, SND_SYNC);
    PlaySoundA("Mi.wav", NULL, SND_SYNC);
    return 0;
}



建立winmm連結



執行


2.鍵盤

freeglut
opengl32
glu32
gdi32
winmm

建立compiler


建立linker


#include <GL/glut.h>
#include <windows.h>
#include <mmsystem.h>
using namespace std;

void display()
{

}
void keyboard(unsigned char key,int x,int y)
{
    if(key=='1')PlaySoundA("Do.wav", NULL, SND_SYNC);
    if(key=='2')PlaySoundA("Re.wav", NULL, SND_SYNC);
    if(key=='3')PlaySoundA("Mi.wav", NULL, SND_SYNC);
}
int main(int argc, char**argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("3D and Sound");

    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);

    glutMainLoop ();
    return 0;
}


執行


完整程式碼

#include <GL/glut.h>
#include <windows.h>
#include <mmsystem.h>
using namespace std;

void display()
{

}
void keyboard(unsigned char key,int x,int y)
{
    if(key=='1')PlaySoundA("Do.wav", NULL, SND_ASYNC);
    if(key=='2')PlaySoundA("Re.wav", NULL, SND_ASYNC);
    if(key=='3')PlaySoundA("Mi.wav", NULL, SND_ASYNC);
    if(key=='4')PlaySoundA("Fa.wav", NULL, SND_ASYNC);
    if(key=='5')PlaySoundA("Sol.wav", NULL, SND_ASYNC);
    if(key=='6')PlaySoundA("La.wav", NULL, SND_ASYNC);
    if(key=='7')PlaySoundA("Si.wav", NULL, SND_ASYNC);
}
int main(int argc, char**argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("3D and Sound");

    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);

    glutMainLoop ();
    return 0;
}

加入mp3檔


#include <GL/glut.h>
#include <windows.h>
#include <mmsystem.h>
#include "CMP3_MCI.h"
CMP3_MCI player;
float potx=-1, poty=0;

void display()
{
    glClearColor(0.5, 0.5, 1, 1);
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glTranslatef(potx, poty,0);
        glutSolidTeapot(0.1);
    glPopMatrix();
    glutSwapBuffers();
}
void keyboard(unsigned char key,int x,int y)
{
    if(key=='1')PlaySoundA("Do.wav", NULL, SND_ASYNC);
    if(key=='2')PlaySoundA("Re.wav", NULL, SND_ASYNC);
    if(key=='3')PlaySoundA("Mi.wav", NULL, SND_ASYNC);
    if(key=='4')PlaySoundA("Fa.wav", NULL, SND_ASYNC);
    if(key=='5')PlaySoundA("Sol.wav", NULL, SND_ASYNC);
    if(key=='6')PlaySoundA("La.wav", NULL, SND_ASYNC);
    if(key=='7')PlaySoundA("Si.wav", NULL, SND_ASYNC);
}
void mouse(int button, int state, int x, int y)
{
    if(state==GLUT_DOWN)
    {
        PlaySoundA("Si.way", NULL, SND_ASYNC);
    }
}
void timer(int t)
{
    glutTimerFunc(30, timer, t+1);
    potx+=0.03;
    if(potx>1)potx=-1;
    glutPostRedisplay();
}
int main(int argc, char**argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("3D and Sound");

    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutTimerFunc(30, timer, 0);
    glutMouseFunc(mouse);

    player.Load("youkai.mp3");
    player.Play();

    glutMainLoop ();
    return 0;
}


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