2016年5月3日 星期二

week 11 賀冠傑

1. 從Code Block 播放音檔
下載音檔 . wav

用Code Blocks 建新Console application專案,Build options -> Linker settings -> Link libraries -> add "winmm"


將音檔放入專案中


#include <iostream>
#include <windows.h>
#include <mmsystem.h>

using namespace std;

int main()
{
    cout << "Hello world!" << endl;
    PlaySoundA("Do.wav", NULL, SND_SYNC);
    PlaySoundA("Re.wav", NULL, SND_SYNC);
    PlaySoundA("Mi.wav", NULL, SND_SYNC);
    return 0;
}

2. 利用freeglut 的 keyboard彈出音效
Build options -> Linker settings -> Link libraries -> add "freeglut", "opengl32", "glu32","gdi32", "winmm"
Build options -> Search directories -> Compiler : freeglut\include
                                                  |-> Linker : freeglut\lib

#include <GL/glut.h>
#include <windows.h>
#include <mmsystem.h>
void display()
{
    ///不做事

}
void keyboard(unsigned char key, int x, int y)
{
    if(key=='1')PlaySoundA("Do.wav", NULL, SND_SYNC);
    if(key=='2')PlaySoundA("Re.wav", NULL, SND_SYNC);
    if(key=='3')PlaySoundA("Mi.wav", NULL, SND_SYNC);
    if(key=='4')PlaySoundA("Fa.wav", NULL, SND_SYNC);
    if(key=='5')PlaySoundA("Sol.wav", NULL, SND_SYNC);
    if(key=='6')PlaySoundA("La.wav", NULL, SND_SYNC);
    if(key=='7')PlaySoundA("Si.wav", NULL, SND_SYNC);
}
int main(int argc, char**argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("3D and Sound");

    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);

    glutMainLoop();
    return 0;

}

3. 播放mp3音檔+案件滑鼠觸發音檔+圖片移動(類射擊小遊戲)


#include <GL/glut.h>
#include <windows.h>
#include <mmsystem.h>
#include "CMP3_MCI.h"
CMP3_MCI player;
float potx=-1,poty=0;
void display()
{
glClearColor(0.5,0.5,1,1);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
    glTranslatef(potx,poty,0);
    glutSolidTeapot(0.1);
glPopMatrix();
glutSwapBuffers();
}
void keyboard(unsigned char key, int x, int y)
{
    if(key=='1')PlaySoundA("Do.wav", NULL, SND_SYNC);
    if(key=='2')PlaySoundA("Re.wav", NULL, SND_SYNC);
    if(key=='3')PlaySoundA("Mi.wav", NULL, SND_SYNC);
    if(key=='4')PlaySoundA("Fa.wav", NULL, SND_SYNC);
    if(key=='5')PlaySoundA("Sol.wav", NULL, SND_SYNC);
    if(key=='6')PlaySoundA("La.wav", NULL, SND_SYNC);
    if(key=='7')PlaySoundA("Si.wav", NULL, SND_SYNC);
}
void mouse(int button,int state,int x,int y)
{
    if(state==GLUT_DOWN)
    {
        PlaySoundA("Si.wav",NULL,SND_ASYNC);
    }
}
void timer(int t)
{
    glutTimerFunc(30,timer,t+1);
    potx+=0.03;
    if(potx>1)potx=-1;
    glutPostRedisplay();
}
int main(int argc,char**argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("3D and Sound");

    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutTimerFunc(30,timer,0);
    glutMouseFunc(mouse);

    player.Load("youkai.mp3");
    player.Play();
    glutMainLoop();
    return 0;
}


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