2016年5月3日 星期二

Week 11 張歆

作業1 
PlaySoundA 播wav檔
(A)下載Do Re Mi.wav檔
(B)File - New - Project 選右上貝殼shell

程式碼
#include <iostream>
#include <windows.h>
#include <mmsystem.h>

using namespace std;

int main()
{
    cout << "Hello world!" << endl;
    PlaySoundA("Do.wav", NULL, SND_SYNC);
    PlaySoundA("Re.wav", NULL, SND_SYNC);
    PlaySoundA("Mi.wav", NULL, SND_SYNC);
    return 0;
}

(C)Build Options 設咒語Link winmm


將wav音檔放入資料夾內

執行


作業2
用freeglut的leyboard彈琴
(A)從剛剛的貝殼專案出發
(B)Build Uptions加咒語
     freeglut
     opengl32
     glu32
     gdi32
     winmm

(C)Includ目錄 freeglut\include
     Link Lib目錄 freeglut\lib


將freeglut資料夾中bin的glut.dll複製到專案

程式碼
#include <GL/glut.h>
#include <windows.h>
#include <mmsystem.h>

void display()
{

}
void keyboard(unsigned char key, int x, int y)
{
    if(key=='1')PlaySoundA("Do.wav",NULL,SND_ASYNC);
    if(key=='2')PlaySoundA("Re.wav",NULL,SND_ASYNC);
    if(key=='3')PlaySoundA("Mi.wav",NULL,SND_ASYNC);
    if(key=='4')PlaySoundA("Fa.wav",NULL,SND_ASYNC);
    if(key=='5')PlaySoundA("Sol.wav",NULL,SND_ASYNC);
    if(key=='6')PlaySoundA("La.wav",NULL,SND_ASYNC);
    if(key=='7')PlaySoundA("Si.wav",NULL,SND_ASYNC);
}
int main(int argc,char **argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("3D and sound ");

    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);

    glutMainLoop();
    return 0;
}

作業3
MP3播放
(A)在FB下載CMP3_MCI.h
(B)#include"CMP3_MCI.h"
     CMP3_MCI player;.
(C)在main()裡,player.Load("音樂檔名.mp3");
      player.play
將CMP3_MCI.h放入資料夾內


程式碼
#include <GL/glut.h>
#include <windows.h>
#include <mmsystem.h>
#include "CMP3_MCI.h"
CMP3_MCI myMP3;
void display()
{

}
void keyboard(unsigned char key,int x,int y)
{
    if(key=='1')PlaySoundA("Do.wav", NULL, SND_ASYNC);
    if(key=='2')PlaySoundA("Re.wav", NULL, SND_ASYNC);
    if(key=='3')PlaySoundA("Mi.wav", NULL, SND_ASYNC);
    if(key=='4')PlaySoundA("Fa.wav", NULL, SND_ASYNC);
    if(key=='5')PlaySoundA("Sol.wav", NULL, SND_ASYNC);
    if(key=='6')PlaySoundA("La.wav", NULL, SND_ASYNC);
    if(key=='7')PlaySoundA("Si.wav", NULL, SND_ASYNC);
}
int main(int argc,char**argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("3D sound version");
    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    myMP3.Load("音樂檔名.mp3");
    myMP3.Play();
    glutMainLoop();
}
將音樂檔放入資料夾


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