hw01
彈DO RE MI
開啟貝殼專案
1.下載DO RE MI.wav檔
2.DO RE MI 拉到專案裡頭
3.程式碼
#include <windows.h>
#include <mmsystem.h>
PlaySoundA("Do.wav", NULL , SND_SYNC);
PlaySoundA("Re.wav", NULL , SND_SYNC);
PlaySoundA("Mi.wav", NULL , SND_SYNC);
4.無法執行,增加Linker settings
winmm
5.執行
hw02
用freeglut的keyboard彈琴
1.從hw01的貝殼專案出發
2.freeglut.dll拉到專案裡
3.設定
freeglut
opengl32
giu32
gdi32
winmm
4.設定Include目錄
設定Lib目錄
5.Do Re Mi Fa Sol La Si拉到專案裡
6.撰寫程式碼,執行
#include <GL/glut.h>
#include <windows.h>
#include <mmsystem.h>
void display()
{
}
void keyboard(unsigned char key, int x,int y)
{
if(key=='1')PlaySoundA("Do.wav", NULL, SND_ASYNC);
if(key=='2')PlaySoundA("Re.wav", NULL, SND_ASYNC);
if(key=='3')PlaySoundA("Mi.wav", NULL, SND_ASYNC);
if(key=='4')PlaySoundA("Fa.wav", NULL, SND_ASYNC);
if(key=='5')PlaySoundA("Sol.wav", NULL, SND_ASYNC);
if(key=='6')PlaySoundA("La.wav", NULL, SND_ASYNC);
if(key=='7')PlaySoundA("Si.wav", NULL, SND_ASYNC);
}
int main(int argc, char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("3D and Sound");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
return 0;
}











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