2.課堂作業
#開啟GLUT檔
#程式碼
#include <GL/glut.h>
void display()
{
glBegin(GL_POLYGON);
glColor3f(1,1,0);
glVertex3f(0.0,0.0,0.0);
glVertex3f(1.0,0.0,0.0);
glVertex3f(1.0,1.0,0.0);
glEnd();
//glutSolidTeapot(0,3);
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("hello3D");
glutDisplayFunc(display);
glutMainLoop();
}
3.課堂作業
#程式碼
#include <GL/glut.h>
void display()
{
glClearColor(144/255.0,168/255.0,56/255.0,1);
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_POLYGON);
glColor3f(192/255.0,215/255.0,0.7/255.0);
glVertex3f((95-100)/100.0,-(49-100)/100.0,0.0);
glVertex3f((17-100)/100.0,-(106-100)/100.0,0.0);
glVertex3f((93-100)/100.0,-(165-100)/100.0,0.0);
glVertex3f((174-100)/100.0,-(103-100)/100.0,0.0);
glEnd();
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("Hello 3D");
glutDisplayFunc(display);
glutMainLoop();
}












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