2016年3月8日 星期二

Week 03 柯君翰

1.課堂作業









2.課堂作業
#開啟GLUT檔
#程式碼
#include <GL/glut.h>
void display()
{
    glBegin(GL_POLYGON);
        glColor3f(1,1,0);
        glVertex3f(0.0,0.0,0.0);
        glVertex3f(1.0,0.0,0.0);
        glVertex3f(1.0,1.0,0.0);
        glEnd();
        //glutSolidTeapot(0,3);
        glutSwapBuffers();
}
int main(int argc,char**argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("hello3D");
    glutDisplayFunc(display);

    glutMainLoop();
}

3.課堂作業
#程式碼
#include <GL/glut.h>
void display()
{

    glClearColor(144/255.0,168/255.0,56/255.0,1);
    glClear(GL_COLOR_BUFFER_BIT);
    glBegin(GL_POLYGON);
    glColor3f(192/255.0,215/255.0,0.7/255.0);
    glVertex3f((95-100)/100.0,-(49-100)/100.0,0.0);
    glVertex3f((17-100)/100.0,-(106-100)/100.0,0.0);
    glVertex3f((93-100)/100.0,-(165-100)/100.0,0.0);
    glVertex3f((174-100)/100.0,-(103-100)/100.0,0.0);
    glEnd();
    glutSwapBuffers();

}

int main(int argc,char**argv)
{

    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("Hello 3D");
    glutDisplayFunc(display);
    glutMainLoop();

}





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