
#include <GL/glut.h>
void display()
{
glBegin(GL_POLYGON);
glColor3f(1,0,0);
glVertex3f(0.0,0.0,0.0);
glVertex3f(1.0,0.0,0.0);
glVertex3f(1.0,1.0,0.0);
glEnd();
glutSwapBuffers();
}
int main(int argc ,char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("hello 3D");
glutDisplayFunc(display);
glutMainLoop();
}

#include <GL/glut.h>
void display()
{
glClearColor(0.1,0.5,0.5,1);
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_POLYGON);
glColor3f(1,0,0);
glVertex3f(0.0,0.0,0.0);
glVertex3f(1.0,0.0,0.0);
glVertex3f(1.0,1.0,0.0);
glEnd();
glutSwapBuffers();
}
int main(int argc ,char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("hello 3D");
glutDisplayFunc(display);
glutMainLoop();
}

#include <GL/glut.h>
#include <stdio.h>
void mouse(int button,int state,int x,int y)
{
if(state==GLUT_DOWN)
printf(" glVertex3f((%d-100)/100.0,-(%d-100)/100.0,0.0);\n",x,y);
}
void display()
{
glClearColor(0.1,0.5,0.5,1);
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_POLYGON);
glColor3f(1,0,0);
glVertex3f(0.0,0.0,0.0);
glVertex3f(1.0,0.0,0.0);
glVertex3f(1.0,1.0,0.0);
glEnd();
glutSwapBuffers();
}
int main(int argc ,char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("hello 3D");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}

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