2016年3月8日 星期二

WEEK03

week03

#include <GL/glut.h>
void display()
{
    glBegin(GL_POLYGON);
    glColor3f(1,0,0);
    glVertex3f(0.0,0.0,0.0);
    glVertex3f(1.0,0.0,0.0);
    glVertex3f(1.0,1.0,0.0);
    glEnd();

    glutSwapBuffers();
}
int main(int argc ,char**argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("hello 3D");
    glutDisplayFunc(display);
    glutMainLoop();
}

#include <GL/glut.h>
void display()
{
    glClearColor(0.1,0.5,0.5,1);
    glClear(GL_COLOR_BUFFER_BIT);
    glBegin(GL_POLYGON);
    glColor3f(1,0,0);
    glVertex3f(0.0,0.0,0.0);
    glVertex3f(1.0,0.0,0.0);
    glVertex3f(1.0,1.0,0.0);
    glEnd();

    glutSwapBuffers();
}
int main(int argc ,char**argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("hello 3D");
    glutDisplayFunc(display);
    glutMainLoop();
}

#include <GL/glut.h>
#include <stdio.h>
void mouse(int button,int state,int x,int y)
{
        if(state==GLUT_DOWN)
            printf("        glVertex3f((%d-100)/100.0,-(%d-100)/100.0,0.0);\n",x,y);
}

void display()
{
    glClearColor(0.1,0.5,0.5,1);
    glClear(GL_COLOR_BUFFER_BIT);
    glBegin(GL_POLYGON);
    glColor3f(1,0,0);
    glVertex3f(0.0,0.0,0.0);
    glVertex3f(1.0,0.0,0.0);
    glVertex3f(1.0,1.0,0.0);
    glEnd();

    glutSwapBuffers();
}
int main(int argc ,char**argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("hello 3D");
    glutDisplayFunc(display);
    glutMouseFunc(mouse);
    glutMainLoop();
}

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