課堂作業 1: 利用codeblock播放音檔
1. 開啟一個貝殼專案
2. 把下載好的音檔放入專案資料夾中
3. 程式碼
執行失敗 : 因為沒有寫link
#include <iostream>
#include <windows.h>
#include <mmsystem.h>
using namespace std;
int main()
{
cout << "Hello world!" << endl;
PlaySoundA("Do.wav", NULL, SND_SYNC);///SND_SYNC : 同步
PlaySoundA("Re.wav", NULL, SND_SYNC);
PlaySoundA("Mi.wav", NULL, SND_SYNC);
return 0;
}
4. Build options
5. Linker settings -> add "winmm"
6. 執行成功
課堂作業2 : 用freeglut的keyboard彈出聲音
1. Build options -> Linker settings -> add"freeglut、opencv32、glu32、gid32、winmm"
(1)freeglut.include位置
(2)c:\opencv2.1\include
3.設定link目錄
(1)freeglut.lib位置
(2)c:\opencv2.1\lib
4. 程式碼
#include <GL/glut.h>
#include <windows.h>
#include <mmsystem.h>
void display()
{
///空白(不做事)
}
void keyboard(unsigned char key, int x, int y)
{
if (key=='1')PlaySoundA("Do.wav", NULL, SND_ASYNC);
if (key=='2')PlaySoundA("Re.wav", NULL, SND_ASYNC);
if (key=='3')PlaySoundA("Mi.wav", NULL, SND_ASYNC);
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("3D and Sound");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
return 0;
}
6. 把freeglut.dll檔放進專案資料夾
7. 執行 : 成功
課堂作業3 : 播放mp3音檔+利用滑鼠按鍵觸發音檔+圖片移動
1. 將CMP3_MCI.h檔放入專案資料夾
2. 程式碼
#include <GL/glut.h>
#include <windows.h>
#include <mmsystem.h>
#include "CMP3_MCI.h"
CMP3_MCI player;
float potx=-1, poty=0;
void display()
{
glClearColor(0.5, 0.5, 1, 1);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(potx, poty, 0);
glutSolidTeapot(0.1);
glPopMatrix();
glutSwapBuffers();
}
void keyboard(unsigned char key, int x, int y)
{
if (key=='1')PlaySoundA("Do.wav", NULL, SND_ASYNC);
if (key=='2')PlaySoundA("Re.wav", NULL, SND_ASYNC);
if (key=='3')PlaySoundA("Mi.wav", NULL, SND_ASYNC);
if (key=='4')PlaySoundA("Fa.wav", NULL, SND_ASYNC);
if (key=='5')PlaySoundA("Sol.wav", NULL, SND_ASYNC);
if (key=='6')PlaySoundA("La.wav", NULL, SND_ASYNC);
if (key=='7')PlaySoundA("Si.wav", NULL, SND_ASYNC);
}
void mouse(int button, int state, int x, int y)
{
if (state==GLUT_DOWN)
{
PlaySoundA("Si.wav", NULL, SND_ALIAS);
}
}
void timer(int t)
{
glutTimerFunc(30, timer, t+1);
potx+=0.03;
if (potx>1)potx=-1;
glutPostRedisplay();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("3D and Sound");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutTimerFunc(30, timer, 0);
glutMouseFunc(mouse);
player.Load("youkai.mp3");
player.Play();
glutMainLoop();
return 0;
}
4. 執行程式 : 成功




















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