1.
windows -- 桌面/2016GG/exe檔
data.zip -- 桌面/2016GG/data/*.obj *.mtl
glut32.dll -- 桌面/2016GG/glut32.dll
source.zip -- {glm.h、glm.c、transformation.c}
2.
C -> C++ 檔
Add files
設定 Build options
3.
Remove "transformation.cpp"
Add files "myModel.cpp"
程式碼
#include "glm.h"
GLMmodel * pmodel=NULL;
void display()
{
if (!pmodel) {
pmodel = glmReadOBJ("data/porsche.obj");
if (!pmodel) exit(0);
glmUnitize(pmodel);
glmFacetNormals(pmodel);
glmVertexNormals(pmodel, 90.0);
}
glmDraw(pmodel,GLM_SMOOTH | GLM_MATERIAL);
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("3D Model ready YA!");
glutDisplayFunc(display);
glutMainLoop();
}
#include "glm.h"
GLMmodel * pmodel=NULL;
void display()
{
if (!pmodel) {
pmodel = glmReadOBJ("data/porsche.obj");
if (!pmodel) exit(0);
glmUnitize(pmodel);
glmFacetNormals(pmodel);
glmVertexNormals(pmodel, 90.0);
}
glmDraw(pmodel,GLM_SMOOTH | GLM_MATERIAL);
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("3D Model ready YA!");
glutDisplayFunc(display);
glutMainLoop();
}








沒有留言:
張貼留言