課堂作業一
下載 jsyeh.org/3dcg10
windows→ desktop/2016CG/.exe
data.zip→ desktop/2016CG/data/*.obj *.mtl
glut32.dll → desktop/2016CG/glut.dll
source.zip → glm.h, glm.c, transformation.c 以Notepad++開啟
課堂作業二
以CodeBlock開啟舊專案
課堂作業三
使用舊專案讀取模型
刪除原有的transformation.cpp,新建檔案為Mymodel.cpp
加入光影
source code:
#include "glm.h"
GLMmodel * pmodel=NULL;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
if (!pmodel)
{
pmodel = glmReadOBJ("data/porsche.obj");
if (!pmodel) exit(0);
glmUnitize(pmodel);
glmFacetNormals(pmodel);
glmVertexNormals(pmodel, 90.0);
}
glmDraw(pmodel, GLM_SMOOTH | GLM_MATERIAL);
glutSwapBuffers();
}
GLfloat pos[] = { 0.0, 0.0, -1.0, 0.0 };
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("PIGUDADA");
glutDisplayFunc(display);
glLightfv(GL_LIGHT0, GL_POSITION, pos);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHTING);
glEnable(GL_DEPTH_TEST);
glutMainLoop();
}





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