jsyeh/3dcg10
下載 Windows,data,glut32.dll
將window與data及glut放入資料夾裡
將 glm.h glm.c transformation.c 拉出原本資料夾 放到外面的資料夾中
課堂作業2:
開啟新的貝殼專案檔
Build option
C:\Users\USER\Desktop\freeglut\include
C:\Users\USER\Desktop\freeglut\lib
加入freeglut、opengl32 、glu32、gdi32、winmm
#include "glm.h"
GLMmodel * pmodel=NULL;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
if(!pmodel){
pmodel=glmReadOBJ("data/porsche.obj");
if(!pmodel) exit(0);
glmUnitize(pmodel);
glmFacetNormals(pmodel);
glmVertexNormals(pmodel, 90.0);
}
glmDraw(pmodel, GLM_SMOOTH | GLM_MATERIAL);
glutSwapBuffers();
}
GLfloat pos[]={0.0,0.0,-1.0,0.0};
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("3D Model ready YA!");
glutDisplayFunc(display);
glLightfv(GL_LIGHT0, GL_POSITION,pos);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHTING);
glEnable(GL_DEPTH_TEST);
glutMainLoop();
}
開啟新的貝殼專案檔
Build option
C:\Users\USER\Desktop\freeglut\include
C:\Users\USER\Desktop\freeglut\lib
加入freeglut、opengl32 、glu32、gdi32、winmm
課堂作業3:
#include "glm.h"
GLMmodel * pmodel=NULL;
void display()
{
if(!pmodel){
pmodel=glmReadOBJ("data/porsche.obj");
if(!pmodel) exit(0);
glmUnitize(pmodel);
glmFacetNormals(pmodel);
glmVertexNormals(pmodel, 90.0);
}
glmDraw(pmodel, GLM_SMOOTH | GLM_MATERIAL);
glutSwapBuffers();
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("3D Model ready YA!");
glutDisplayFunc(display);
glutMainLoop();
}
GLMmodel * pmodel=NULL;
void display()
{
if(!pmodel){
pmodel=glmReadOBJ("data/porsche.obj");
if(!pmodel) exit(0);
glmUnitize(pmodel);
glmFacetNormals(pmodel);
glmVertexNormals(pmodel, 90.0);
}
glmDraw(pmodel, GLM_SMOOTH | GLM_MATERIAL);
glutSwapBuffers();
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("3D Model ready YA!");
glutDisplayFunc(display);
glutMainLoop();
}
將程式碼增加
GLMmodel * pmodel=NULL;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
if(!pmodel){
pmodel=glmReadOBJ("data/porsche.obj");
if(!pmodel) exit(0);
glmUnitize(pmodel);
glmFacetNormals(pmodel);
glmVertexNormals(pmodel, 90.0);
}
glmDraw(pmodel, GLM_SMOOTH | GLM_MATERIAL);
glutSwapBuffers();
}
GLfloat pos[]={0.0,0.0,-1.0,0.0};
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("3D Model ready YA!");
glutDisplayFunc(display);
glLightfv(GL_LIGHT0, GL_POSITION,pos);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHTING);
glEnable(GL_DEPTH_TEST);
glutMainLoop();
}








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