2016年5月3日 星期二

Class_work_01370984

Week 11

Class Work_01

1. Download "Do, re, mi.wav" files on website.
2. Add #include <windows.h> , #include <mmsystem.h> and use PlaySoundA function to play sound.
3. Add one link (winmm) to linker setting.


Class Work_02

Source Code:

#include <GL/glut.h>
#include <windows.h>
#include <mmsystem.h>

void display()
{


}

void keyboard(unsigned char key, int x, int y)
{
    if(key == '1') PlaySoundA("DO.Wav", NULL, SND_ASYNC);
    if(key == '2') PlaySoundA("Re.Wav", NULL, SND_ASYNC);
    if(key == '3') PlaySoundA("Mi.Wav", NULL, SND_ASYNC);
    if(key == '4') PlaySoundA("Fa.Wav", NULL, SND_ASYNC);
    if(key == '5') PlaySoundA("Sol.Wav", NULL, SND_ASYNC);
    if(key == '6') PlaySoundA("La.Wav", NULL, SND_ASYNC);
    if(key == '7') PlaySoundA("Si.Wav", NULL, SND_ASYNC);
}

int main(int argc, char**argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("3D and Sound");

    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);

    glutMainLoop();
    return 0;
}


Class Work_03

Source code:

#include <GL/glut.h>
#include <windows.h>
#include <mmsystem.h>
#include "CMP3_MCI.h"
CMP3_MCI player;
float potx=-1, poty=0;
void display()
{
    glClearColor(0.5, 0.5, 1, 1);
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glTranslatef(potx, poty, 0);
        glutSolidTeapot(0.1);
    glPopMatrix();
    glutSwapBuffers();
}

void keyboard(unsigned char key, int x, int y)
{
    if(key == '1') PlaySoundA("DO.Wav", NULL, SND_ASYNC);
    if(key == '2') PlaySoundA("Re.Wav", NULL, SND_ASYNC);
    if(key == '3') PlaySoundA("Mi.Wav", NULL, SND_ASYNC);
    if(key == '4') PlaySoundA("Fa.Wav", NULL, SND_ASYNC);
    if(key == '5') PlaySoundA("Sol.Wav", NULL, SND_ASYNC);
    if(key == '6') PlaySoundA("La.Wav", NULL, SND_ASYNC);
    if(key == '7') PlaySoundA("Si.Wav", NULL, SND_ASYNC);
}

void mouse (int button, int state, int x, int y)
{
    if(state == GLUT_DOWN)
    {
        PlaySoundA("Si.wav", NULL, SND_ASYNC);

    }
}

void timer(int t)
{
    glutTimerFunc(30, timer, t+1);
    potx+=0.03;
    if(potx > 1)potx=-1;
    glutPostRedisplay();
}
int main(int argc, char**argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("3D and Sound");

    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutTimerFunc(30, timer, 0);
    glutMouseFunc(mouse);

    player.Load("ButterFly.mp3");    ///Need to download mp3 on youtube
    player.Play();
    glutMainLoop();
    return 0;
}



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