2016年5月3日 星期二

Week 11 柯君翰

課堂作業一:音效、音樂
(1)開啟貝殼專案



(2)輸入程式碼--
#include <iostream>
#include <windows.h>
#include <mmsystem.h>

using namespace std;

int main()
{
    cout << "Hello world!" << endl;
    PlaySoundA("Do.wav",NULL,SND_SYNC);
    PlaySoundA("Re.wav",NULL,SND_SYNC);
    PlaySoundA("Mi.wav",NULL,SND_SYNC);
    return 0;
}


(3)Build options->Linker settings->add "winmm"


(4)下載Do Re Mi.wav檔
網址:http://www.openprocessing.org/sketch/132652
將音檔複製到路徑資料夾


課堂作業二:
(1)開啟貝殼專案:


(2)輸入程式碼--
#include<GL/glut.h>
#include<windows.h>
#include<mmsystem.h>

void display()
{
}

void keyboard(unsigned char key, int x,int y)
{
if(key=='1')PlaySoundA("Do.wav",NULL,SND_ASYNC);
if(key=='2')PlaySoundA("Re.wav",NULL,SND_ASYNC);
if(key=='3')PlaySoundA("Mi.wav",NULL,SND_ASYNC);
}

int main(int argc, char *argv[])
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("hi 3d");
    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMainLoop();
}


(3)放入freeglut.dll


(4)Build options->Linker settings
freeglut
opengl32
glu32
gdi32
winmm

(5)Build options->Search directions->Compiler
->C:\Users\USER\Desktop\freeglut\include


(6)Build options->Search directions->Linker
->C:\Users\USER\Desktop\freeglut\lib


課堂作業三:
(1)將程式碼改成--
#include <GL/glut.h>
#include <windows.h>
#include <mmsystem.h>
#include "CMP3_MCI.h"
CMP3_MCI player;
float potx=-1, poty=0;
void display()
{
    glClearColor(0.5, 0.5, 1, 1);
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glTranslatef(potx, poty, 0);
        glutSolidTeapot(0.1);
    glPopMatrix();
    glutSwapBuffers();
}

void keyboard(unsigned char key, int x, int y)
{
    if(key == '1') PlaySoundA("DO.Wav", NULL, SND_ASYNC);
    if(key == '2') PlaySoundA("Re.Wav", NULL, SND_ASYNC);
    if(key == '3') PlaySoundA("Mi.Wav", NULL, SND_ASYNC);
    if(key == '4') PlaySoundA("Fa.Wav", NULL, SND_ASYNC);
    if(key == '5') PlaySoundA("Sol.Wav", NULL, SND_ASYNC);
    if(key == '6') PlaySoundA("La.Wav", NULL, SND_ASYNC);
    if(key == '7') PlaySoundA("Si.Wav", NULL, SND_ASYNC);
}

void mouse (int button, int state, int x, int y)
{
    if(state == GLUT_DOWN)
    {
        PlaySoundA("Si.wav", NULL, SND_ASYNC);

    }
}

void timer(int t)
{
    glutTimerFunc(30, timer, t+1);
    potx+=0.03;
    if(potx > 1)potx=-1;
    glutPostRedisplay();
}
int main(int argc, char**argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("3D and Sound");

    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutTimerFunc(30, timer, 0);
    glutMouseFunc(mouse);

    player.Load("eight.mp3");    ///Need to download mp3 on youtube
    player.Play();
    glutMainLoop();
    return 0;
}












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