有個方塊
1.
File-New-Project 貝殼

2.
目錄C:\Users\USER\Desktop\freeglut\include
目錄C:\Users\USER\Desktop\freeglut\lib


3.
Build Uptions 加咒語
freeglut
opengl32
glu32
gdi32
winmm

4.
程式碼
#include <GL/glut.h>
void display()
{
glutWireCube(0.3);
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("Robot");
glutDisplayFunc(display);
glutMainLoop();
}

課堂作業二:
公轉+自轉
1.
步驟與課堂作業一相同
2.
程式碼
#include <GL/glut.h>
float rot1=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glutSolidTeapot(0.2);
glRotatef(rot1, 0,0,1);
glTranslatef(0.6, 0, 0);
glRotatef(rot1*4, 0,0,1);
glutSolidTeapot(0.2);
glPopMatrix();
glutSwapBuffers();
}
void motion(int x, int y)
{
rot1=x;
glutPostRedisplay();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("Robot");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
執行
課堂作業三:
機器人
1.
步驟與課堂作業一相同
2.
程式碼
#include <GL/glut.h>
float rot1=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glutWireCube(0.2);
glPushMatrix();
glTranslatef(0, 0.15, 0);
glutWireCube(0.1);
glPopMatrix();
glPushMatrix();
glTranslatef(0.15, 0, 0);
glutWireCube(0.1);
glTranslatef(0.1, 0, 0);
glutWireCube(0.1);
glTranslatef(0.1, 0, 0);
glutWireCube(0.1);
glPopMatrix();
glPushMatrix();
glTranslatef(-0.15, 0, 0);
glutWireCube(-0.1);
glTranslatef(-0.1, 0, 0);
glutWireCube(-0.1);
glTranslatef(-0.1, 0, 0);
glutWireCube(-0.1);
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
void motion(int x, int y)
{
rot1=x;
glutPostRedisplay();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("Robot");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
執行
課堂作業四:
機器人
1.
步驟與課堂作業一相同
2.
程式碼
#include <GL/glut.h>
float rot1=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glutWireCube(0.2);
glPushMatrix();
glTranslatef(0, 0.15, 0);
glutWireCube(0.1);
glPopMatrix();
glPushMatrix();
///glTranslatef(0.15, 0, 0);///right upper arm
glTranslatef(0.1, 0, 0);
glRotatef(rot1, 0,0,1);
glTranslatef(0.05, 0, 0);
glutWireCube(0.1);
///glTranslatef(0.1, 0, 0);///right upper arm
glTranslatef(0.05, 0, 0);
glRotatef(rot1, 0,0,1);
glTranslatef(0.05, 0, 0);
glutWireCube(0.1);
///glTranslatef(0.1, 0, 0);///right upper arm
glTranslatef(0.05, 0, 0);
glRotatef(rot1, 0,0,1);
glTranslatef(0.05, 0, 0);
glutWireCube(0.1);
glPopMatrix();
glPushMatrix();
///glTranslatef(-0.15, 0, 0);
glTranslatef(-0.1, 0, 0);
glRotatef(rot1, 0, 0, 1);
glTranslatef(-0.05, 0, 0);
glutWireCube(-0.1);///left upper arm
///glTranslatef(-0.1, 0, 0);
glTranslatef(-0.05, 0, 0);
glRotatef(rot1, 0, 0, 1);
glTranslatef(-0.05, 0, 0);
glutWireCube(-0.1);///left lower arm
///glTranslatef(-0.1, 0, 0);
glTranslatef(-0.05, 0, 0);
glRotatef(rot1, 0, 0, 1);
glTranslatef(-0.05, 0, 0);
glutWireCube(-0.1);///left hand
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
void motion(int x, int y)
{
rot1=x;
glutPostRedisplay();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("Robot");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
執行



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