複習
解壓縮放入同資料夾
解壓縮 glm.h glm.c transformation.c

開貝殼專案


加入檔案

設定Compiler

設定Linker

Link libraries
freeglut
opengl32
glu32
gdi32
winmm

將data freeglut.dll 放入資料夾

執行

加入自己的模型
#include "glm.h"
GLMmodel * pmodel=NULL;
void display()
{
if (!pmodel) {
pmodel = glmReadOBJ("data/porsche.obj");
if (!pmodel) exit(0);
glmUnitize(pmodel);
glmFacetNormals(pmodel);
glmVertexNormals(pmodel, 90.0);
}
glmDraw(pmodel, GLM_SMOOTH | GLM_MATERIAL);
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("3D Model ready YA!");
glutDisplayFunc(display);
glutMainLoop();
}
加入燈光
#include "glm.h"
GLMmodel * pmodel=NULL;
void display()
{
if (!pmodel)
{
pmodel = glmReadOBJ("data/porsche.obj");
if (!pmodel) exit(0);
glmUnitize(pmodel);
glmFacetNormals(pmodel);
glmVertexNormals(pmodel, 90.0);
}
glmDraw(pmodel, GLM_SMOOTH | GLM_MATERIAL);
glutSwapBuffers();
}
GLfloat pos[] = { 0.0, 0.0, -1.0, 0.0};
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("3D Model ready YA!");
glutDisplayFunc(display);
glLightfv(GL_LIGHT0, GL_POSITION, pos);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHTING);
glEnable(GL_DEPTH_TEST);
glutMainLoop();
}




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