



程式碼:
#include <GL/glut.h>
void display()
{
glutWireCube(0.3);
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Robot");
glutDisplayFunc(display);
glutMainLoop();
}

課堂2:公轉+自轉:
程式碼:
#include <GL/glut.h>
float rot1=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glutSolidTeapot(0.2);
glRotatef(rot1, 0,0,1);
glTranslatef(0.6, 0, 0);
glRotatef(rot1*4, 0,0,1);
glutSolidTeapot(0.2);
glPopMatrix();
glutSwapBuffers();
}
void motion(int x, int y)
{
rot1=x;
glutPostRedisplay();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Robot");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}

程式碼:
#include <GL/glut.h>
float rot1=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glutWireCube(0.2);
glPushMatrix();
glTranslatef(0, 0.15, 0);
glutWireCube(0.1);
glPopMatrix();
glPushMatrix();
glTranslatef(0.15, 0, 0);
glutWireCube(0.1);
glTranslatef(0.1, 0, 0);
glutWireCube(0.1);
glTranslatef(0.1, 0, 0);
glutWireCube(0.1);
glPopMatrix();
glPushMatrix();
glTranslatef(-0.15, 0, 0);
glutWireCube(-0.1);
glTranslatef(-0.1, 0, 0);
glutWireCube(-0.1);
glTranslatef(-0.1, 0, 0);
glutWireCube(-0.1);
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}

程式碼:
#include <GL/glut.h>
float rot1=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glutWireCube(0.2);
glPushMatrix();
glTranslatef(0, 0.15, 0);
glutWireCube(0.1);
glPopMatrix();
glPushMatrix();
glTranslatef(0.075, -0.15, 0);
glutWireCube(-0.1);
glTranslatef(0, -0.1, 0);
glutWireCube(-0.1);
glTranslatef(0, -0.1, 0);
glutWireCube(-0.1);
glTranslatef(0, -0.1, 0);
glutWireCube(-0.1);
glPopMatrix();
glPushMatrix();
glTranslatef(-0.075, -0.15, 0);
glutWireCube(-0.1);
glTranslatef(0, -0.1, 0);
glutWireCube(-0.1);
glTranslatef(0, -0.1, 0);
glutWireCube(-0.1);
glTranslatef(0, -0.1, 0);
glutWireCube(-0.1);
glPopMatrix();
glPushMatrix();
glTranslatef(0.05, 0.05, 0);
glRotatef(rot1, 0,0,1);
glTranslatef(0.15, 0, 0);
glutWireCube(0.1);
glTranslatef(0.01, 0, 0);
glRotatef(rot1, 0,0,1);
glTranslatef(0.1, 0, 0);
glutWireCube(0.1);
glTranslatef(0.01, 0, 0);
glRotatef(rot1, 0,0,1);
glTranslatef(0.1, 0, 0);
glutWireCube(0.1);
glPopMatrix();
glPushMatrix();
glTranslatef(-0.15, 0, 0);
glutWireCube(-0.1);
glTranslatef(-0.1, 0, 0);
glutWireCube(-0.1);
glTranslatef(-0.1, 0, 0);
glutWireCube(-0.1);
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
void motion(int x, int y)
{
rot1=x;
glutPostRedisplay();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Robot");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();

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