開啟貝殼專案

Build Uptions目錄include

目錄lib

咒語 freeglut
opengl32
glu32
gdi32
winmm

將freeglut中bin資料夾內的freeglut.dll複製到專案資料夾內

輸入程式碼
#include <GL/glut.h>
void display()
{
glutWireCube(0.3);
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Robot");
glutDisplayFunc(display);
glutMainLoop();
}
執行

課堂作業2
公轉/自轉
茶壺跟著滑鼠旋轉
程式碼
#include <GL/glut.h>
float rot1=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glutSolidTeapot(0.2);
glRotatef(rot1, 0, 0, 1);///公轉
glTranslatef(0.6, 0, 0);
glRotatef(rot1*4, 0, 0, 1);///自轉
glutSolidTeapot(0.2);
glPopMatrix();
glutSwapBuffers();
}
void motion(int x,int y)
{
rot1=x;
glutPostRedisplay();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Robot");
glutDisplayFunc(display);
glutMotionFunc(motion);///用滑鼠控制
glutMainLoop();
}
執行

課堂作業3
關節轉動T-R-T

程式碼
#include <GL/glut.h>
float rot1=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glutWireCube(0.2);///body
glPushMatrix();
glTranslatef(0,0.15,0);
glutWireCube(0.1);///head
glPopMatrix();
glPushMatrix();
glTranslatef(0.15,0,0);
glutWireCube(0.1);///right upper arm
glTranslatef(0.1,0,0);
glutWireCube(0.1);///right lower arm
glTranslatef(0.1,0,0);
glutWireCube(0.1);///hand
glPopMatrix();
glPushMatrix();
glTranslatef(-0.15,0,0);
glutWireCube(-0.1);///left upper arm
glTranslatef(-0.1,0,0);
glutWireCube(-0.1);///left lower arm
glTranslatef(-0.1,0,0);
glutWireCube(-0.1);///hand
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
void motion(int x,int y)
{
rot1=x;
glutPostRedisplay();
}
int main(int argc, char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("Robot");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
執行
讓手臂移動
程式碼
#include <GL/glut.h>
float rot1=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glutWireCube(0.2);///body
glPushMatrix();
glTranslatef(0, 0.15, 0);
glutWireCube(0.1);///head
glPopMatrix();
glPushMatrix();
///glTranslatef(0.15 0, 0);
glTranslatef(0.10, 0.05, 0);
glRotatef(rot1, 0, 0, 1);
glTranslatef(0.05, 0, 0);
glutWireCube(0.1);///right upper arm
///glTranslatef(0.1 0, 0);
glTranslatef(0.05, 0, 0);
glRotatef(rot1, 0, 0, 1);
glTranslatef(0.05, 0, 0);
glutWireCube(0.1);///right lower arm
///glTranslatef(0.1,0,0);
glTranslatef(0.05, 0, 0);
glRotatef(rot1, 0, 0, 1);
glTranslatef(0.05, 0, 0);
glutWireCube(0.1);///hand
glPopMatrix();
glPushMatrix();
///glTranslatef(-0.15 0, 0);
glTranslatef(-0.10, 0.05, 0);
glRotatef(-rot1, 0, 0, 1);
glTranslatef(-0.05, 0, 0);
glutWireCube(-0.1);///left upper arm
///glTranslatef(0.1 0, 0);
glTranslatef(-0.05, 0, 0);
glRotatef(-rot1, 0, 0, 1);
glTranslatef(-0.05, 0, 0);
glutWireCube(-0.1);///left lower arm
///glTranslatef(0.1,0,0);
glTranslatef(-0.05, 0, 0);
glRotatef(-rot1, 0, 0, 1);
glTranslatef(-0.05, 0, 0);
glutWireCube(-0.1);///hand
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
void motion(int x,int y)
{
rot1=x;
glutPostRedisplay();
}
int main(int argc, char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("Robot");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
float rot1=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glutWireCube(0.2);///body
glPushMatrix();
glTranslatef(0, 0.15, 0);
glutWireCube(0.1);///head
glPopMatrix();
glPushMatrix();
///glTranslatef(0.15 0, 0);
glTranslatef(0.10, 0.05, 0);
glRotatef(rot1, 0, 0, 1);
glTranslatef(0.05, 0, 0);
glutWireCube(0.1);///right upper arm
///glTranslatef(0.1 0, 0);
glTranslatef(0.05, 0, 0);
glRotatef(rot1, 0, 0, 1);
glTranslatef(0.05, 0, 0);
glutWireCube(0.1);///right lower arm
///glTranslatef(0.1,0,0);
glTranslatef(0.05, 0, 0);
glRotatef(rot1, 0, 0, 1);
glTranslatef(0.05, 0, 0);
glutWireCube(0.1);///hand
glPopMatrix();
glPushMatrix();
///glTranslatef(-0.15 0, 0);
glTranslatef(-0.10, 0.05, 0);
glRotatef(-rot1, 0, 0, 1);
glTranslatef(-0.05, 0, 0);
glutWireCube(-0.1);///left upper arm
///glTranslatef(0.1 0, 0);
glTranslatef(-0.05, 0, 0);
glRotatef(-rot1, 0, 0, 1);
glTranslatef(-0.05, 0, 0);
glutWireCube(-0.1);///left lower arm
///glTranslatef(0.1,0,0);
glTranslatef(-0.05, 0, 0);
glRotatef(-rot1, 0, 0, 1);
glTranslatef(-0.05, 0, 0);
glutWireCube(-0.1);///hand
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
void motion(int x,int y)
{
rot1=x;
glutPostRedisplay();
}
int main(int argc, char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("Robot");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
執行


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