#include <GL/glut.h>
void display()
{
glutWireCube(0.3);
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("Robot");
glutDisplayFunc(display);
glutMainLoop();
}
2.公轉+自轉
#include <GL/glut.h>
float rot1=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
{
glutSolidTeapot(0.2);
glRotatef(rot1, 0,0,1);///公轉
glTranslatef(0.6, 0, 0);
glRotatef(rot1*4, 0,0,1);///自轉(4倍)
glutSolidTeapot(0.2);
}
glPopMatrix();
glutSwapBuffers();
}
void motion(int x, int y)
{
rot1=x;
glutPostRedisplay();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("Robot");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
3.機器人關節
->
glPushMatrix();
///glTranslatef(0.15, 0, 0);
glTranslatef(0.1, 0, 0);
glRotatef(rot1, 0, 0, 1);
glTranslatef(0.05, 0, 0);
glutWireCube(0.1);///right upper arm
///glTranslatef(0.1, 0, 0);
glTranslatef(0.05, 0, 0);
glRotatef(rot1, 0, 0, 1);
glTranslatef(0.05, 0, 0);
glutWireCube(0.1);///right lower arm
///glTranslatef(0.1, 0, 0);
glTranslatef(0.05, 0, 0);
glRotatef(rot1, 0, 0, 1);
glTranslatef(0.05, 0, 0);
glutWireCube(0.1);///right hand
glPopMatrix();
glPushMatrix();
///glTranslatef(-0.15, 0, 0);
glTranslatef(-0.1, 0, 0);
glRotatef(rot1, 0, 0, 1);
glTranslatef(-0.05, 0, 0);
glutWireCube(-0.1);///left upper arm
///glTranslatef(-0.1, 0, 0);
glTranslatef(-0.05, 0, 0);
glRotatef(rot1, 0, 0, 1);
glTranslatef(-0.05, 0, 0);
glutWireCube(-0.1);///left lower arm
///glTranslatef(-0.1, 0, 0);
glTranslatef(-0.05, 0, 0);
glRotatef(rot1, 0, 0, 1);
glTranslatef(-0.05, 0, 0);
glutWireCube(-0.1);///left hand
glPopMatrix();
glPushMatrix();
glTranslatef(0.05, -0.15, 0);
glutWireCube(0.1);///right upper leg
glTranslatef(0, -0.1, -0.1);
glutWireCube(0.1);///right lower leg
glTranslatef(0, -0.1, -0.1);
glutWireCube(0.1);///foot
glPopMatrix();
glPushMatrix();
glTranslatef(-0.05, -0.15, 0);
glutWireCube(-0.1);///right upper leg
glTranslatef(0, -0.1, -0.1);
glutWireCube(-0.1);///right lower leg
glTranslatef(0, -0.1, -0.1);
glutWireCube(-0.1);///foot
glPopMatrix();
3.機器人關節
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
{
glutWireCube(0.2);///body
glPushMatrix();
glTranslatef(0, 0.15, 0);
glutWireCube(0.1);///head
glPopMatrix();
glPushMatrix();
glTranslatef(0.15, 0, 0);
glutWireCube(0.1);///right upper arm
glTranslatef(0.1, 0, 0);
glutWireCube(0.1);///right lower arm
glTranslatef(0.1, 0, 0);
glutWireCube(0.1);///hand
glPopMatrix();
glPushMatrix();
glTranslatef(-0.15, 0, 0);
glutWireCube(-0.1);///left upper arm
glTranslatef(-0.1, 0, 0);
glutWireCube(-0.1);///right lower arm
glTranslatef(-0.1, 0, 0);
glutWireCube(-0.1);///hand
glPopMatrix();
}
glPopMatrix();
glutSwapBuffers();
}
->
glPushMatrix();
///glTranslatef(0.15, 0, 0);
glTranslatef(0.1, 0, 0);
glRotatef(rot1, 0, 0, 1);
glTranslatef(0.05, 0, 0);
glutWireCube(0.1);///right upper arm
///glTranslatef(0.1, 0, 0);
glTranslatef(0.05, 0, 0);
glRotatef(rot1, 0, 0, 1);
glTranslatef(0.05, 0, 0);
glutWireCube(0.1);///right lower arm
///glTranslatef(0.1, 0, 0);
glTranslatef(0.05, 0, 0);
glRotatef(rot1, 0, 0, 1);
glTranslatef(0.05, 0, 0);
glutWireCube(0.1);///right hand
glPopMatrix();
glPushMatrix();
///glTranslatef(-0.15, 0, 0);
glTranslatef(-0.1, 0, 0);
glRotatef(rot1, 0, 0, 1);
glTranslatef(-0.05, 0, 0);
glutWireCube(-0.1);///left upper arm
///glTranslatef(-0.1, 0, 0);
glTranslatef(-0.05, 0, 0);
glRotatef(rot1, 0, 0, 1);
glTranslatef(-0.05, 0, 0);
glutWireCube(-0.1);///left lower arm
///glTranslatef(-0.1, 0, 0);
glTranslatef(-0.05, 0, 0);
glRotatef(rot1, 0, 0, 1);
glTranslatef(-0.05, 0, 0);
glutWireCube(-0.1);///left hand
glPopMatrix();
glPushMatrix();
glTranslatef(0.05, -0.15, 0);
glutWireCube(0.1);///right upper leg
glTranslatef(0, -0.1, -0.1);
glutWireCube(0.1);///right lower leg
glTranslatef(0, -0.1, -0.1);
glutWireCube(0.1);///foot
glPopMatrix();
glPushMatrix();
glTranslatef(-0.05, -0.15, 0);
glutWireCube(-0.1);///right upper leg
glTranslatef(0, -0.1, -0.1);
glutWireCube(-0.1);///right lower leg
glTranslatef(0, -0.1, -0.1);
glutWireCube(-0.1);///foot
glPopMatrix();





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