(2)機器人robot
(3)關節轉動trt
(4)期末作品
1.打開貝殼
2.不要relative
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#include <GL/glut.h>
float rot1=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glutWireCube(0.3);
glRotatef(rot1,0,0,1);
glTranslatef(0.6,0,0);
glRotatef(rot1*4,0,0,1);
glutWireCube(0.3);
glPopMatrix();
glutSwapBuffers();
}
void motion(int x,int y)
{
rot1=x;
glutPostRedisplay();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("robot");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
10.
11.
#include <GL/glut.h>
float rot1=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glutWireCube(0.3);
glPushMatrix();
glTranslatef(0,0.3,0);
glutWireCube(0.3);
glPopMatrix();
glPushMatrix();
glTranslatef(0.2,0,0);
glutWireCube(0.1);
glTranslatef(0.1,0,0);
glutWireCube(0.1);
glTranslatef(0.1,0,0);
glutWireCube(0.1);
glPopMatrix();
glutSwapBuffers();
}
12.
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#include <GL/glut.h>
float rot1=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glutWireCube(0.3);
glPushMatrix();
glTranslatef(0,0.3,0);
glutWireCube(0.3);
glPopMatrix();
glPushMatrix();
//glTranslatef(0.2,0,0);
glTranslatef(0.15,0.1,0);
glRotatef(rot1,0,0,1);
glTranslatef(0.05,0,0);
glutWireCube(0.1);
glTranslatef(0.1,0,0);
glutWireCube(0.1);
glTranslatef(0.1,0,0);
glutWireCube(0.1);
glPopMatrix();
glutSwapBuffers();
}
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